BLURD

Blender for Learning and Understanding Representations in Diffusion models

BLURD: A New Standard in Synthetic Photoreal Representation Learning Datasets

Learn about the BLURD datasets and challenges.

Fully Synthetic Dataset Creation

Merging deterministic synthetic dataset creation with data-driven generative approaches

Vary nine separate factors of variation, fully extendable to many more

Generate unlimited photorealistic images corresponing to a choosen fixed set of factors

More than just images

Every render is accompanied by a depth map, normal map, pixel colormap and set of segmentation masks for additional down stream tasks.

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BLURD 3D: Unbiased Pathtraced Renders

BLURD 3D is created with high quality assets and rendered with the physically-based path traced render engine Cycles

Unbiased rendering

Unlike real-time render engines, Blender's Cycles engine does not introduce any bias into the final render. Instead Cycles accurately replicates real-world lighting and shading

High Quality 3D assets

BLURD 3D makes use of high quality 3D assets from the Blender Market place and Polyhaven

Benefits

BLURD SD

A new synthetic photorealistic representation dataset

Photo-realism using Diffusion models

BLURD SD's innovative approach of combining 3D render with diffusion resulting in unparalleled photo-realism in synthetic imagery.

BLURD MASK

A new domain adaption challenge

Measure the 3D render to photorealism gap

BLURD Mask allows for the testing of diffusion based data augmentation tasks

Benchmark against real world data

Compare against a real-world dataset of human faces

FAQ

Frequently Asked Questions

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